| Mars Colony Simulator Documentation (preliminary 06/27/09) | ||||||||
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Simulator
Startup:
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After starting the program you will be at the Main Menu screen. Select the “Start Mission” button to run the game as a Server. If you run in server mode you can have others join your simulation. After the simulator is running, use CTRL N to bring up the “Add Users” dialog. Enter the first names of the users you want to join your mission. Anyone that wants to join your mission can do so by selecting the “Join Mission” button at the main menu, but they must have the right user name. The “Options” button will allow you to modify the screen sizes, sounds and key commands. The “About” button is about the project and the “Quit” button will stop the program and return you to windows. Once you have selected to start or join a mission you will be taken to the simulation and you can begin your journey. To exit the game at any time use the “ESC” key and you will return to the main menu screen where you can exit. If you start a server and quit, anyone in the simulator will be booted out of the simulation. |
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General
Simulator Use: |
After the simulator has started you are in a 3D world. Use the “W” key to move forward and guide your direction with the mouse. Use the “S” key to move backwards. To “Use” any of the equipment in the simulation you have to use the mouse and place the crosshair + located in the center of your display over the object then press the “U” key. You can toggle from mouse look to mouse pointer mode using the “M” key. When you log into the simulation you will be assigned an EVA station and bunk number. This will be your personal equipment and storage areas. The elevator can be used by one person at a time, go inside and access the wall panel to move up or down. To exit the COHAB (Command Habitation) unit, use the main airlock door switch. Only one door can be operated at a time so as to maintain the oxygen levels in the living area. Some of the equipment you need to perform your mission is outside around the COHAB unit. The cargo doors were opened when we landed so you can get access to all the items we brought for the trip. There are a couple items that will re-spawn into the simulator should you leave or lose connection. For instance the water can. If one of the users picks up the can and has it in their inventory and leaves the game, the can has to be placed back into the world for others to use. |
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Survival: |
This is a simulator and as such we try to simulate reality to a point. Since you are on an alien world there are considerations you have to make in order to survive. You can not go outside without your EVA gear on. The temperature is -50 centigrade and you will freeze quickly or choke breathing 70% carbon dioxide. You will have to eat food and drink water on a regular basis. There is even the requirement to relieve yourself of biological waste which will be recycled. You will spend time performing tasks required by the mission but there will be downtime and it would be much like sitting around a camp out in the woods. How would you entertain yourself? How well do you get along with others? Part of the simulation is just that. Human interactivity has to be at a maximum since there is no place else to go. If you are outside and you get a storm warning, you need to get back to base as soon as you can. You can take shelter inside the ERV temporarily as long as you have enough oxygen in your backpack to survive the storm. Try to get back to the COHAB if you can, as long as you are out in the weather your health will degrade. Storms cause the temperature to fall to -80 c or so and your current EVA suit wont work well below -60c. |
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| Command and Habitation Unit (COHAB) | ||||||||
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EVA Gear:
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After mounting the EVA gear you will see the Heads Up Display (HUD). There is a backpack status panel in the lower right. This panel will display your current oxygen and power levels. When the oxygen drops below 20% you will get a warning. You have an EVA internal temperature control. Move the slider to the right to get more heat in your suit. If you are outside in a storm you will want to heat the suit up to maximum to prevent freezing. This will not always save you but it will help during storms. Be sure to lower the heat after a storm since the heater uses power from the suit. If you run out of power your internal CO2 scrubber wont work and you will lose oxygen and die. | |||||||
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The upper right of the display shows the Global Position System (GPS). This HUD unit displays your current position, elevation and direction you are heading. The direction is a pseudo compass with 0 degrees north and 180 degrees is south. You also get an elevation reading and a mini map with a red dot to show your relative location. Other members of your mission will show up as blue dots so you can get relative distance and position to all members. | |||||||
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Weather:
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| Internal equipment: | ||||||||
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Computer: |
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The computer will boot up and display a main screen with the following information:
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You can move the mouse over the map to get positions for waypoints and if you click a spot on the map you will get elevation data at that location. |
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CO2
Scrubber Control:
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Power
Information Panel: |
The power panel will allow you to turn the lights off in the COHAB. During storms the PV Array will not deliver much power and you can conserve energy by turning the lights off. |
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Thermostat:
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Food
Processor and Storage: |
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Water
Storage:
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Human
Waste:
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Laser
Induced Breakdown Spectrometer (LIBS):
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Oxygen:
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Ground
Penetrating Radar:
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See the "Finding Water" section below |
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Water Separator: |
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Drill: |
Be Warned !! the drill will wear out and run slower. Only use it when you are sure you have something below ground. |
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Well Pump: |
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Algae Tanks: |
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Earth Return Vehicle: |
Inside the ERV base is a Launch Computer. After your mission is complete and you have the fuel, you can leave Mars using this computer. Open the dialog and hit the "Power" button to see the launch status.
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Special Equipment: |
1. Water Can - use this to transport water from the wells to the separator. 2. Hydrogen Tank - use this to transport Hydrogen from the separator to the ERV fuel generator. 3. Oxygen Tank - use this to transport emergency oxygen from the ERV fuel generator to the COHAB oxygen tank. 4. Tool Box - if any equipment should break during the mission you can use the toolbox to repair the unit.
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Missions: Primary and Secondary |
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PRIMARY - Finding Water: |
The examples below show the progress of how to use the GPR effectively. 1. You are the yellow dot. You have fired the GPR and exposed underground echoes (in red) 2. Move to the opposite side of the ground echo and fire another GPR shot. 3. Now you see two ground echoes. That gives you an idea of how wide the object under the ground is. 4. Move to a 90 degree angle from the two ground echoes and fire a third shot. 5. Now that you have 3 echoes you can be sure of the object size. Use the drill and punch a hole in the middle of the three ground echoes and you will strike the object. Be sure to set the depth of the drill about 10 meters more than the dots indicate. Hover the mouse over the red echo dots and it should tell you about how deep the object is.
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SECONDARY MISSIONS |
As part of the primary mission you will need to take samples of the area to find water. Continue obtaining samples after you find water and get the pumps set up. | |||||||
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GPR Samples: |
Use the GPR device and sample every 200 meters in a grid pattern inside the crater. This is the primary way of finding pockets of minerals and or water below the surface. You will probably sample a lot of areas to find water and a primary goal but you must complete the mission directive by sampling all other areas. | |||||||
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Ground
Samples: |
To take a ground sample the user moves to a given location and press the “G” key to get a core at that location. Mission directives dictate that you obtain a ground sample every 100 meters in a grid in the base of the crater. You can hold 4 samples at a time in your inventory. Take the sample back to the COHAB unit and use the LIBS machine on the lower level to test the samples. | |||||||
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Setup
Algae Experiment: |
The Algae Tank is located on the southwest side of the COHAB unit. Activate the unit by adding water and turn on the power switch. Remove the algae after it gets 4 units or more and take it to the food processor on the second level of the COHAB. If the algae has matured enough it will produce food that you can eat. | |||||||
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Locate
Zeus:
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The rover “Zeus” sent its’ last telemetry message from inside this crater. We lost communication with this rover and think it may be broken down nearby. Find the rover and recover the data recorders. This is not a priority order but we would like to find out what happened to it and what data it may contain. If you fail to find the rover we will assign the task to mission two as they will bring a vehicle as part of that mission. | |||||||
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General
Operations: |
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| Mission Two - Farm Unit | ||||||||
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The Farm Unit will land as part of mission two. This unit will have the greenhouse that expands out from the side of the lander after the unit has been leveled and activated. The farm is a primary mission goal so pay attention to the plants you have growing. This mission also comes with a two man rover called Hercules. Use this rover to explore the outer areas for resources that might be useful on mission 3. |
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Planters: |
The Planters are in the lower level greenhouse. They are heated from below to keep the roots of the plants warm Select the planters using the U key and you will get a dialog that allows you to plant seeds, add water and fertilizer and to check the soil. Keep the fertilizer and water levels between 0.25 and 0.75 for maximum plant growth. Try to pick the plants when that are about 250 cycles in age for maximum food value. Older plants produce seeds and fertilizer but are poor food sources so you have to make decisions to get food or let them go to seed.
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Food Pre Processor: |
The Pre Processor for the food is in the upper level of the Farm Unit. Use this device to strip and seeds and branches from the plant. The seeds will be returned to the seed storage unit and the branches and stems will be mulched into compost that can be used as fertilizer. You will get the remaining plant material in your inventory. Take this pre processed plant material to the upper level of the COHAB food processor to create packaged food. The seed and fertilizer storage units come with supplies to get the farm started. It is up to you to resupply these from the plants you grow. |
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Hercules Rover: |
The Rover is powered by batteries charged by a Methane/Oxygen turbine. You will have to refuel this unit from the ERV fuel generator. Hercules holds two people and will travel at 4 meters per second speed. This is sensitive gear so be careful of how fast you drive and things you might collide with. If it gets damaged you can repair it with the tools from the COHAB or at the garage/repair area on the east side of the Farm Unit.
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Communication Tower: |
The Comm Tower is located in the garage / storage area on the East side of the Farm Unit. This tower needs to be deployed at the top of a nearby hill. The most likely choice is the hill to the West. Carry the unit to a location above 150 meters and set the unit up. Extend the antenna and power the unit on. This unit will allow communication of all units from outside the crater to the COHAB.
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Wind Generator: |
The first mission you did a test for averate wind in that crater. We used that information to create a small wind farm to supply power to the Farm Unit. There are 4 generators to the south of the greenhouse. Repairs can be done on them using the tool kit from the COHAB. Be warned if you lose power in the Farm Unit your plants can die.
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Drill and Pump Repair: |
There are 2 repair units in the garage area on the East side of the Farm Unit. Mission two brought spare parts for the Drill Unit and the Pumps. Use these repair stations to keep the equipment operating.
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| Misc. Info | ||||||||
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Internet
Server Setup: |
To create a LAN server just launch the program using the “Start Server” button on the main menu. Anyone connected on a LAN can join the game using the “Join Server” button on the main menu. On the join server dialog box use “Search” button to look for servers on that LAN. When a server is found the “Join LAN” button will be active. Press that button and you should join a game server. To create a Mars Colony internet game server behind a router you must set up the router ports. To access your router launch a web browser and go to 192.168.1.1 and you should get a login and password dialog. If you haven’t changed the passwords you can usually get in by leaving the login blank and set admin as the password. Go to the tab Application & Gaming and set up like the example below. Notice the IP Address has 192.168.1. [101] you will have to check your nic card to get the value for your system. This is an example of the Linksys routers so if you dont use this brand your software may be different. Mars Colony uses Ports 28000 (start) to 28002 (end) for internet connections and select both TCP and UDP.
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Mission
Communication:
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You can
use the ingame chat to communicate or you can choose to use a Headset
and alternate software to do a live chat during the missions.
The testers have been using TeamSpeak when running multiple players but
there are other options. Here
is a list of possible internet chat programs you can use. TeamSpeak Ventrillo Skype |
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